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Marvel Rivals Update 20250314 Patch Notes Bring Human Torch Buffs
Entertainment gossip and news from Newsweek’s network of contributors
Another update for Marvel Rivals has been published on March 13, 2025, for the PC, PS5, and Xbox Series X|S editions of the game. Developer NetEase Games has included a variety of the usual items in the brand-new version, ranging from bug fixes to a few balance changes.
Notably, recent addition Human Torch benefits from a couple of buffs, gaining boosts to the DPS of his primary attack and ultimate. Iron Man is among the rebalanced characters as well, though the changes made to Mr. Stark are more neutral in nature: Although the direct hit damage from his Repulsor Blast is being decreased, the attack’s spell field damage is being bolstered to make up for it. Cloak & Dagger are seeing changes in the same vein to their healing ability.

NetEase / Marvel
Find the full Marvel Rivals update 20250314 patch notes below.
Full Marvel Rivals Update 20250314 Patch Notes
Balance Changes
Human Torch:
- Increase Fire Cluster projectile speed from 120m/s to 150m/s and projectile count from 12 to 14.
- Increase the energy cost of Supernova (ultimate ability) from 3400 to 4000; Increase activation wave damage from 70 to 80 and Flame Tornado damage from 100 per/s to 120 per/s.
Iron Man:
- Decrease Repulsor Blast stage 1 and 2 direct hit damage from 55 to 40; Increase spell field damage from 35 to 50. Decrease stage 3 direct hit damage from 65 to 50; Increase spell field damage from 40 to 60.
- Decrease Repulsor Blast (Armor Overdrive) direct hit damage decreased from 55 to 50; Increase spell field damage from 55 to 65.
Cloak & Dagger:
- Increase the healing effect from Lightforce Dagger on hit allies from 10 to 16; Reduce the spell field healing amount generated by the hit from 18 to 16.
Optimizations
- We’ve added a “Raw Input” option for the Mouse under Settings – Keyboard.
Fixes
- Fixed an issue where player names were incorrectly displayed in the Competitive voice chat overlay when “Hide Own Name” was enabled.
- Resolved a problem where frame rate affected sensitivity, leading to unusual behavior.
- Fixed an issue where messages containing quotation marks sometimes might fail to send.
- Fixed several terrain issues that could cause characters to become stuck or clip into strange areas.
- Loki’s Deathly Illusions: Resolved an issue where Loki’s Ultimate Ability transformation could sometimes cause incorrect camera angles during Past Lives replays. The God of Mischief can now enjoy his dramatic exits without a hitch!
- The Thing’s Battlefield Blues: Fixed a discrepancy in the speed of the Embattled Leap across different player views under poor network conditions. No more inconsistencies — Ben Grimm is back to leaping at normal speed!
- Venom’s Aerial Anomaly: Addressed a bug where Venom could occasionally get stuck in mid-air after using his Ultimate Ability under poor network conditions. Now, he’ll burrow underground with style instead of hanging around like a confused symbiote!
- Peni Parker’s Perdu Predicament: Fixed an issue where Peni’s Arachno-Mines would become invisible when brushing over Cyber-Webs but landing outside of them. Now, her traps beyond webs remain visible, ensuring enemies are aware of the sticky situation!
- Peni’s Spiders Sneaky Escape: Resolved an issue where the self-destructing Spider-Drones from Peni Parker’s Bionic Spider-Nest would penetrate the floor to seek out foes when webs were present above and below. Now, these little guys know their place — no more sneaky escapes!
- Spit vs. Sea: Fixed a rare issue where if Namor unleashed his Ultimate Ability while still in the air after being spat out from Jeff the Land Shark’s Ultimate Ability, there was a small chance that it would do no damage.
- Bucky’s Reload Rumble: Resolved a bug where the Winter Soldier’s Tainted Voltage automatic reload could fail to trigger after firing and immediately using his Trooper’s Fist ability. Bucky’s firepower is now as relentless as his mission for justice!
- Hand Hook Confusion: Fixed an issue where if the Winter Soldier used Bionic Hook during the slow-motion match over moment, it could cause abnormal arm model display in the next round. Now, Bucky’s got his look – and his lethal arm – back on point!
- Wolverine’s Claw Coordination: Resolved a rare discrepancy between his animation and effects when Wolverine executed the dive of his Ultimate Ability from the highest point. Now, when Logan strikes, it’s as precise and impactful as his adamantium claws!
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